


There are 31 tracks split into seven areas inspired by national parks. At launch, the only way to play Dangerous Driving is through a linear series of events.

All the mechanics and game modes you remember are present and accounted for. Outside of the word “Burnout” changing to “Heatwave,” you’ve got everything from Psyche Outs and Boost Shunts to Hot Streaks and Aftertouch. Everything from the look of the menus to the loading screens to the orchestra sting whenever you get a takedown is all ripped right from its inspiration, potential lawsuits be damned. Yes, Dangerous Driving is almost desperate to make the connection between itself and Criterion’s past. Dangerous Driving Review | Looking in the rear view Still, there’s nothing quite like indulging in this style of over the top racing combat once again. It’s not the most technically sound game in the world, and it’s missing lots of features. If EA isn’t going to do it, someone has to, so why not them? Now, with Dangerous Driving, the studio is almost all the way there, producing a facsimile of sublime and unforgettable Burnout 3: Takedown that will be good enough for most. Founded by some of the minds behind the best arcade racing games of all time, their goal was simple: recreate Burnout. For the past five years, Three Fields Entertainment has been building and building to one release.
